AI Project Estimate

Selling Online in Europe in 2026: What a New Store or Marketplace Must Build In Before Launch

Alexander Rocket10 min readUpdated
A parcel crosses a receipt-shaped doorway from a shop silhouette into an open graphic field.

Most people in the EU already shop online. In 2025, 78% of EU internet users aged 16 to 74 bought or ordered something online, according to Eurostat, up from 62% in 2015. So a new store or marketplace competes for practiced buyers, and it has to follow a set of EU rules from the first order. Six of those rules turn into features: a 14-day return flow, VAT for each buyer’s country, strong customer authentication at checkout, care with personal data, seller checks if others sell through you, and screens people with disabilities can use. Below is what each one means for your build, where the official page is, and the order we’d build in. This isn’t legal or tax advice. Check the details with an adviser in your main market.

Where the buyers are

The EU average hides big differences between countries. Eurostat also measures the gap between people who use the internet and people who buy online. In 2025 it was 5 percentage points in Ireland and in the Netherlands. Among EU countries it was widest in Bulgaria, at 33 points, and Romania, at 31.

A small gap means nearly every internet user there already buys online, so you compete with stores they know. A wide gap means many people still don’t buy online at all. There you’ll spend more on trust: clear delivery terms, easy returns, payment methods people know and a support line that answers. Neither market is easy. They cost money in different places.

Six EU rules that become features

RuleWhat it asksWhat to buildOfficial page
Right to cancelBuyers can cancel an online purchase within 14 days without a reason; for goods, from deliveryA return request in the buyer’s account, return instructions, refund tracking, and a flag for products the rule doesn’t coverYour Europe: returns
VAT on cross-border salesAn EU-wide threshold of €10,000 for distance sales, and one registration that covers declaring VAT for sales to other EU countriesTax by destination country at checkout and on invoices, and sales reports per countryVAT One Stop Shop
Strong customer authenticationAn extra check on card payments under the PSD2 standardsA checkout from a payment provider that runs the check, and a clear retry path when it failsEuropean Banking Authority
Personal dataThe GDPR’s duties for businesses, notifying data breaches among themConsent records, data export and deletion on request, and a written breach processEuropean Commission: GDPR
Marketplace dutiesMarketplaces must verify and show sellers’ contact details and act on reports of illegal goodsSeller verification at sign-up, seller details on product pages, a report button and a moderation queue with appealsDigital Services Act
AccessibilityE-commerce is one of the services the European Accessibility Act coversScreens that work with screen readers and keyboards, readable contrast, and labelled formsEuropean Accessibility Act
EU rules a new online store or marketplace builds in

Returns need more than a policy page

The return rule has details that change your data model. The 14 days for goods start at delivery, so you need the delivery date per order. The buyer usually pays return postage, unless you offer to or didn’t tell them before the purchase, so that wording belongs in checkout. Some products are outside the rule, such as made-to-order or clearly personalised goods, perishables, and sealed audio, video or software once opened. Mark those in the catalogue, so the return button knows.

VAT changes per country

The OSS portal explains that sellers and marketplaces can register in one EU country and use that registration to declare and pay VAT on sales to buyers in other EU countries. For goods imported from outside the EU, the Import One Stop Shop covers consignments worth up to €150. Whatever your adviser decides, the product has to know the buyer’s country, show the right price and keep a report per country.

If you ship goods into the EU from outside, one more cost changed in 2026. Since 1 July 2026, parcels worth €150 or less sold to EU consumers no longer enter free of customs duty. A temporary duty of €3 per item applies until 1 July 2028, whatever VAT scheme you use, according to the EU’s Access2Markets service. For now, customs charges it per line of the declaration. Decide with your adviser who pays it, and show it in the price at checkout.

A marketplace carries extra duties

If other businesses sell through you, the Digital Services Act treats you as a marketplace. You must verify and show sellers’ contact details, make reasonable efforts to run random checks on products, and give users a way to report illegal goods, with an answer and an appeal. The Commission says micro and small companies have lighter requirements, which still leaves some. Build seller onboarding with these checks from the start. Adding them after a thousand sellers have joined means chasing every one of them.

Accessibility rules already apply

According to Your Europe, the EU accessibility requirements apply to products and services placed on the market after 28 June 2025, and online shops are among the services covered. A service business with fewer than 10 employees and under €2 million in turnover is exempt. If you plan to grow past that size, build accessible screens from the first release. Fixing labels, contrast and keyboard use across a finished store takes longer than building them in.

Languages, currencies and the way people pay

Every new country brings a language, a currency and its own favourite ways to pay. Build for all three from the first release, even if you launch in one country. Translatable text, prices in more than one currency and a payment provider that supports local methods cost little early and a lot later.

We learned the payment part outside Europe. On AggloPay, a payment platform for merchants in Cameroon, Apple Pay and Google Pay weren’t available. So the product takes mobile money, local and international cards and USSD payments, in English and French, with payments in different currencies and no extra setup for merchants. The lesson carries over to any market: build checkout around how people there already pay.

Store, marketplace, web or app

Two choices shape the build more than any feature. The first is whether you sell your own goods or let others sell through you. A marketplace adds seller onboarding, payouts and disputes, and it usually launches the supply side first so buyers find something on day one. The second is where people buy. We would start with a fast web store, then add a mobile app when repeat buyers ask for one.

How we would estimate your store

Before you commit a budget, you can see what your store costs to build with our project estimate. It works in four steps:

  1. Each EU rule above becomes a user story: the return request, tax by the buyer’s country, the card check, consent and data tools, seller checks and accessible screens. You confirm what is in scope, so you see what returns, VAT and seller checks add to the budget, and every hour traces back to a story you kept.
  2. We check the hours the model suggests against what our team actually books on finished projects, then multiply by our published rate of $39-55 an hour. It’s a planning range, not a fixed quote.
  3. For market size, the estimate suggests customer groups, such as shoppers in your launch country, and gives each a TAM, SAM and SOM with a note on what the number covers. Treat them as hypotheses to test, not verified demand. Keep only the groups you would really sell to, and the market and unit economics are worked out only for those.
  4. The unit economics show how many customers pay for the build and in which month it is paid back. You can change any starting number, such as what a customer spends a month or the cost to win one, and the math updates.

What we would do

  1. Pick one launch country and one category, and list the payment methods people there use.
  2. Decide whether you’re a store or a marketplace, since that sets your legal duties and half the build.
  3. Ask a tax adviser how VAT applies to you, then build tax by destination country into checkout.
  4. Build the return flow, the consent and data tools, and seller checks if you need them, into the first release.
  5. Check every screen with a keyboard and a screen reader before launch.
  6. Add the second country only when the first one runs without daily fixes.

Our marketplace app development page covers payouts, reviews and launching the supply side first. Our web app development page covers web apps with payments, client portals and apps that install from the browser. The AggloPay build is in the AggloPay case study. If you also run physical shops, read our guide to retail app features that bring online shoppers into the store. If you plan to sell through live video or social platforms, see our guide to live shopping and social commerce.

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FAQ

What do I need to build before selling online in the EU?

A return flow for the 14-day right to cancel, tax by the buyer’s country, a checkout that runs strong customer authentication, consent and data tools for the GDPR, accessible screens, and seller checks if others sell through you. A lawyer and a tax adviser should confirm what applies to your business.

Do EU customers have the right to return online purchases?

Yes. EU buyers can cancel an online purchase within 14 days without giving a reason, and for goods the 14 days start at delivery. Some goods are excluded, such as made-to-order or clearly personalised items and perishables.

How does VAT work for cross-border online sales in the EU?

The EU set one threshold of €10,000 for distance sales, and the One Stop Shop lets a seller register in one EU country to declare VAT on sales to other EU countries. Imports up to €150 per consignment can go through the Import One Stop Shop, and since 1 July 2026 they also pay a temporary customs duty of €3 per item. Ask a tax adviser how this applies to you.

What rules apply to an online marketplace in the EU?

Under the Digital Services Act, a marketplace must verify and display sellers’ contact details, make reasonable efforts to check products at random, and let users report illegal goods, with a response and an appeal. Micro and small companies have lighter requirements.

How much does it cost to build an online store or marketplace?

With us, a first version typically costs $5,000-15,000 and takes 2-4 weeks, and the smallest build we take is $5,000. Larger platforms are priced by the hour at $39-55, after we scope them.

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